Back then, artists had to guesstimate what to make a character look like on the box based on an often nondescript blob of colors and pixels. You have to give the art some credit, though, as in the '80s and '90s, games had box art that was often hand-drawn or done in-house or by a third party, or in some cases, "Americanized" (in order to hide the Japanese influence - the same ridiculous crap they pulled with a lot of anime exported from Japan then). Those who did bother to find out what the deal was were pleasantly surprised with the game in most cases, but damned if Capcom USA didn't seem as though they were intentionally trying to sabotage sales.
![mega man 6 4 boxes mega man 6 4 boxes](https://www.boxmygames.com/wp-content/uploads/2015/11/Mega-Man-4-GB.jpg)
#MEGA MAN 6 4 BOXES MOVIE#
Who's going to play a game starring a middle-aged man who looks like he stumbled out of the movie Tron and can't even point his gun properly? (Not nearly as confounding or confusing as Pokemon can get, mind you, but still a bit odd at the time.) Yes, the overall game was excellent (if rough around the edges…this was, after all, one of Keiji Inafune and co's first major projects, and bear in mind that the team that made it consisted of like, less than 10 people), but that box art is downright hideous. How the hell could this sell ANYONE on the game within? The game that was, essentially, a variation of the run-n-gun formula - think Contra except with a stage select (which was, believe it or not, a revolutionary feature at the time and is STILL rarely used in most games), a life bar, and a silly game-within-a-game of rock-paper-scissors.